Dragon Magic (3.5e)
Wield the Legendary Power of Dragons.
Throughout history¸ dragons have displayed many grand and mysterious powers. Now¸ the secrets of these ancient talents are revealed at last!
Learn to harness the magic¸ the vigor¸ the grandeur¸ and the pure destructive fire of dragonkind¸ and achieve a level of power undreamt of...until now.
This D&D supplement presents an unprecedented variety of new options for your character¸ each one drawing on some element of draconic might. It presents a new standard class¸ the dragonfire adept¸ who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons¸ including draconic auras¸ dragonpacts¸ and draconic racial variants.
For the DM¸ this book also provides dragon-themed adventure seeds and campaign ideas¸ magical locations to explore¸ and new options for making dragons more powerful and exciting.
Product History
Dragon Magic (2006)¸ by Owen K.C. Stephens and Rodney Thompson¸ is a splatbook for characters connected with draconic blood and magics. It was published in September 2006.
Nearing the End. By mid 2006¸ D&D 3.5e (2003) was growing a bit long in the tooth. As a result¸ supplements were more daring¸ detailing ideas and mechanics that were further from the standard fare. This became particularly obvious in late summer with Tome of Battle: The Book of Nine Swords (2006)¸ the biggest revamp for martial fighters ever. A month later¸ Dragon Magic (2006) was just as revolutionary¸ with its ideas about how characters could use the magics and powers of dragons. However¸ it's perhaps not as well remembered¸ because it wasn't a direct predecessor to D&D 4e (2008) like Tome of Battle had been.
Continuing with the Dragons. D&D 3.5e had three major books focused on dragons. The Draconomicon (2003) detailed dragons themselves¸ then Races of the Dragon (2006) offered player options via three races: dragonborn¸ kobolds¸ and spellscales. Dragon Magic was in many ways the flip side of Races of the Dragon; it expanded on the idea of the dragon-blooded from Races of the Dragon¸ but offered players the chance to play more standard races - including dragon-connected versions of any of the core races as well as drow¸ hobgoblins¸ and lizardfolk. It also had plenty more crunch¸ including draconic spells¸ feats¸ prestige classes and even a new core class: the dragonfire adept.
The result probably allowed for the deepest integration of dragons into an ongoing campaign since the Council of Wyrms (1994¸ 1999). However¸ unlike that setting¸ where players took on the role of dragons¸ this one allowed for a somewhat more subtle draconic connection.
Monsters of Note. Dragon Magic introduces the "drakken" type¸ which is essentially a variant of dragon-blooded for animals. Drakkensteeds¸ huitzils¸ and phynxkin all appear in this book. Of all the expansions in this book¸ the drakken seem to have survived the best¸ since they were found again in D&D 4e (2008).
About the Creators. Stephens was extensively freelancing across the industry in the '00s. Though he'd been writing PDFs for the D&D adventure line since 2001¸ this was his first printed D&D book (and his only one during 3e's days). Thompson was also a freelancer throughout the early d20 era¸ though he'd hire on at Wizards in 2007; this was also his first printed book for D&D.
About the Product Historian
The history of this product was researched and written by Shannon Appelcline¸ the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections¸ comments¸ and additions to shannon.appelcline@gmail.com.
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic¸ racial¸ and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created¸ because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength¸ and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.
Throughout history¸ dragons have displayed many grand and mysterious powers. Now¸ the secrets of these ancient talents are revealed at last! Learn to harness the magic¸ the vigor¸ the grandeur¸ and the pure destructive fire of dragonkind¸ and achieve a level of power undreamt of... until now.
"This D&D supplement presents an unprecedented variety of new options for your character¸ including new prestige classes¸ feats¸ spells¸ psionic powers¸ invocations¸ soulmelds¸ magic items¸ companion spirits¸ and alternative class features¸ each one drawing on some element of draconic might. It presents a new standard class¸ the dragonfire adept¸ who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons¸ including draconic auras¸ dragonpacts¸ and draconic racial variants. For the DM¸ this book also provides dragon-themed adventure seeds and campaign ideas¸ magical locations to explore¸ and new options for making dragons more powerful and exciting.