Arms & Equipment Guide (3e)
Heroes need to be prepared for anything¸ which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all matter of trouble¸ including:
A caravanload of equipment¸ trade goods¸ alchemical items¸ poisons¸ mounts¸ and vehicles
Over 230 magic weapons and armors¸ such as the flameshroud axe¸ lance of the unending charge¸ and vampire hunter armor
Over 125 magic items¸ including new artifacts¸ such as elixir armor¸ rings of the hive mind¸ the ghost rod¸ and the bag of endless caltrops
Rules for vehicle combat on land¸ sea and air
Within these pages¸ players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency