A Dark and Stormy Knight (3.5e)
he unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others¸ and not all beings honor the storm-peace.
The PCs discover hidden perils inside the isolated tor where they have taken shelter from a storm. What secrets does this place hold¸ and what evil creatures plan to make it their own? Can the PCs solve the mystery of Hightower before the storm ends?
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Suitable for 1st-level characters.
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Long ago¸ a small but mighty humanoid kingdom existed in what is now the local wilderness. Bugbear and ogre warriors fought brutal wars of expansion¸ earning great fame and amassing considerable fortunes from their predations. Those who died in battle were buried in large tomb complexes dug into hillsides and honored as patrons of the living. Among these tombs was the large tor known as Hightower. Though it was neither the largest nor the most famous of the kingdom's tombs¸ Hightower did represent a typical example of this kind of structure.
As happens to all such nations¸ the cruel humanoid kingdom eventually fell to a more powerful foe that razed all its cities and outlying fortifications. Of the tombs¸ only Hightower escaped destruction -- largely because it was an unimportant monument in a remote location. A few tribes of humanoids that survived the devastation tried to use it as a fortress¸ but the humans with whom they clashed defeated them soundly and sealed the entrance with a huge¸ round stone to ensure that the tor could no longer be used as a base. Since then¸ Hightower has served as a landmark for travelers in the know¸ but it has otherwise been largely forgotten.
But the electrical storms that have plagued the area in recent days have been quite severe¸ and a few weeks ago¸ a stray lightning bolt broke open the stone seal. Tonight¸ yet another terrible storm is sweeping through the wilderness¸ driving all creatures to take shelter where they can find it. Hightower looms on the horizon¸ and its door is no longer blocked. Will the PCs dare to enter its silent halls?
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic¸ racial¸ and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created¸ because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength¸ and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.Long ago¸ a small but mighty humanoid kingdom existed in what is now the local wilderness. Bugbear and ogre warriors fought brutal wars of expansion¸ earning great fame and amassing considerable fortunes from their predations. Those who died in battle were buried in large tomb complexes dug into hillsides and honored as patrons of the living. Among these tombs was the large tor known as Hightower. Though it was neither the largest nor the most famous of the kingdom's tombs¸ Hightower did represent a typical example of this kind of structure.
"As happens to all such nations¸ the cruel humanoid kingdom eventually fell to a more powerful foe that razed all its cities and outlying fortifications. Of the tombs¸ only Hightower escaped destruction -- largely because it was an unimportant monument in a remote location. A few tribes of humanoids that survived the devastation tried to use it as a fortress¸ but the humans with whom they clashed defeated them soundly and sealed the entrance with a huge¸ round stone to ensure that the tor could no longer be used as a base. Since then¸ Hightower has served as a landmark for travelers in the know¸ but it has otherwise been largely forgotten.
"But the electrical storms that have plagued the area in recent days have been quite severe¸ and a few weeks ago¸ a stray lightning bolt broke open the stone seal. Tonight¸ yet another terrible storm is sweeping through the wilderness¸ driving all creatures to take shelter where they can find it. Hightower looms on the horizon¸ and its door is no longer blocked. Will the PCs dare to enter its silent halls?