Nerzugals Dungeon Master Toolkit 3
Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3! The third installment in the Dungeon Master Toolkit series¸ expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits. This time the series returns with 216 pages of content in the form of Adventures¸ Puzzles¸ Merchants¸ and Monsters! Now available on Fantasy Grounds! The Content Six Adventures - In previous books¸ I have presented one-shots¸ but the adventures in this book require 2-3 sessions on average to complete so they have been given an upgrade to Adventures! They contain everything you need to successfully run these adventures and they can be dropped into almost any game world. The adventures each support a range of levels¸ but all fall within the 1-8 range this time around! Ten Puzzles - Ten puzzles to add to the thirty from previous books provide DMs with all-new options to make their players scratch their heads. Some of these are as simple as finding out how to open a door or can be as difficult as decoding measures of music into hidden messages. Twenty Merchants - Twenty merchant pages complete with appearance¸ personality¸ unique qualities¸ and sample items for the shops. These are meant to be interesting merchants that you can drop into your campaign world and go far beyond ordinary weapon and armorsmiths. One-Hundred Monster Stat Blocks - One-Hundred new monsters to make a total of three-hundred across my products. This time around you will encounter a huge list of creatures of the fey including the deadly Flydra and wind-commanding sylphs. Put your players up against the deadly elemental-infused beasts or maybe even tame one as a new friend of the party. See if your group has what it takes to face off against the regenerating axotonl or the nigh-indestructible tardigrand! Each of these monsters comes with lore to incorporate them more effectively into your game world! One-Hundred Trinkets - New trinkets to scatter through your world or give your players at the start of a new campaign! Over 30 pieces of unique artwork - Artwork is scattered through the book to bring both the monsters and the merchants to life. All illustrated specifically for Nerzugal's DM Toolkit 3! 21 DungeonDraft Maps - Covering all of the needs for the included adventures to help bring your adventures to life in a VTT environment or to use as a guide for your hand-drawn maps! FAQ You have physical copies for your other books¸ what about this one? I am a one-man team and with all of this content it is easy for me to miss some items along the way. I would love to release a physical copy in a few months¸ but would first like to collect feedback from the community to ensure the version that is released for print is of the highest quality! Why are all of your artwork sketches instead of full-color illustrations? I fund these books myself and artwork is expensive. I try to pay artists fairly and to have full-color illustrations instead of these sketches I would be looking at a budget well over $3¸000 if I were to fairly compensate the artists. I still try to ensure the sketch art is high-quality and get as much as I can without incurring too much risk! How can I be sure this book is worth the price tag? Simply go and check out some of my previous products on the DM's Guild and DriveThruRPG. They are all PWYW products and I have been trying to increase the quality of my content with each release. DM Toolkit 2 is a good place to look to see what you have in store and then you can make that decision. My books are all rated 4.7 or higher¸ some with hundreds of reviews¸ so hopefully that inspires confidence! You can also see the samples below for an idea of what you can expect! Can I get these creatures on the Kobold Fight Club? Yep! On KFC¸ go to Manage Content and paste 1xrNgNAQP5RmJGIxSiJ8FNRc2W7fdOFWDyCpIL5e_FBU as the a new source! What if I just want the new creatures? I do