Theater Knights 1: The White Lake
As the first snowflakes of winter begin to fall in Bornland¸ an armed group sets out in search of the missing Thorwal Drum¸ a symbol of pride and patriotism for the citizens of Festum. The Drum was stolen last spring¸ and to get it back¸ Guard Captain Timpski and his men are more than willing to use force.
The trail leads them to a laager of Norbard houseboats locked in the ice¸ and only the heroes are able to delay a brutal assault by Timpskis band. The fragile situation is soon complicated by a blossoming romance between Jääni and Bruutsch¸ two literature-loving goblins from Festum¸ and disaster strikes.
This first adventure in the Theater Knights Campaign introduces important characters¸ races¸ and power blocks¸ and sets the stage for new developments in the history of Bornland and the legendary military Order.
This book includes all necessary supporting information¸ such as stats¸ maps¸ and floor plans. You need only The Dark Eye Core Rules to play. We recommend the Aventuria Almanac for a deeper understanding of the setting¸ but it is not required. The White Lake may also be played as a stand-alone adventure.