Mythus Magick
You've never seen a magick book like this before! Within these pages¸ you'll find more than 1¸400 different Castings for your Heroic Personas and their evil enemies! There are Eyebites¸ Charms¸ Cantrips¸ Spells¸ Formulas¸ and Rituals¸ divided among more than a dozen different types of magick use. Herein you'll find Dweomercraeft Castings (general¸ plus five different colleges) and Priestcraeft Castings (those held in common¸ plus five different ethoi)¸ as well as Castings from 15 other types of practice - Alchemy¸ Apotropaism¸ Astrology¸ Conjuration¸ Divination¸ Exorcism¸ Fortune Telling¸ Heka Forging¸ Herbalism¸ Mediumship¸ Mysticism¸ Necromancy¸ Sorcery¸ Spellsongs¸ and Witchcraeft - everything you could imagine for use by heroes and villains¸ and others too. But that's not all!
"Also included are rules for designing your own Castings¸ allowing magick in your campaign to grow as far as you can imagine! There are scores of magickal devices detailed herein: Wands¸ Rings¸ Rods¸ Cloaks¸ Pyramids¸ and a guide to devise your own items. Plus¸ a full treatment is given of innate magickal Powers: Petrifaction¸ Shapeshifting¸ Flight¸ and Weather Control¸ just to name a few.
You've never seen a magick book like this before!
Within these pages¸ youll find more than 1¸400 different Castings for your Heroic Personas and their evil enemies! There are Eyebites¸ Charms¸ Cantrips¸ Spells¸ Formulas¸ and Rituals¸ divided among more than a dozen different types of magick use. Herein youll find Dweomercraeft Castings (general¸ plus five different colleges) and Priestcraeft Castings (those held in common¸ plus five different ethoi)¸ as well as Castings from 15 other types of practice - Alchemy¸ Apotropaism¸ Astrology¸ Conjuration¸ Divination¸ Exorcism¸ Fortune Telling¸ Heka Forging¸ Herbalism¸ Mediumship¸ Mysticism¸ Necromancy¸ Sorcery¸ Spellsongs¸ and Witchcraeft - everything you could imagine for use by heroes and villains¸ and others too.
But thats not all!
Also included are rules for designing your own Castings¸ allowing magick in your campaign to grow as far as you can imagine!
There are scores of magickal devices detailed herein: Wands¸ Rings¸ Rods¸ Cloaks¸ Pyramids¸ and a guide to devise your own items.
Plus¸ a full treatment is given of innate magickal Powers: Petrifaction¸ Shapeshifting¸ Flight¸ and Weather Control¸ just to name a few. There are even rules for making Psychogenics¸ from other Dangerous Journeys genres¸ work within the Mythus game!
One look through these pages will show you why the Mythus magick rules deserved a volume all their own. Whether youre a gamemaster or a player¸ youll want this book for your reference. It will show you magick like youve never seen it before!