X-Crawl: The Guild Sourcebook (d20)
The Games and the NAE rely on three powerful organizations to make sure that everything stays in line: the Adventurer's Guild¸ Mage's Guild¸ and the Specialist's Guild. This is the book that lets you in on their secrets. New classes¸ new spells¸ and tons of new game information to enhance your televised adventure! Over a hundred new spells¸ and all of the secrets surrounding the three guilds. (Well¸ at least everything the Specialist's guild would let us put into print.)
Presenting your complete guide to some of the most important organizations in the North American Empire and the Xcrawl Games - The Mage's Guild¸ The Specialists' Guild¸ and The Adventurer's Guild.
The Guild of the Magi is one of the most powerful organizations in the NAE¸ and you get to examine firsthand their rise to power and their role in the government.
The Adventurers' Guild lays down the law for the Games¸ and states what is and isn't allowed¸ and who can and cannot participate.
The Specialists' Guild (Thieves' Guild is just too negative a term) use their status to defend the Rogues involved in Xcrawl-after all¸ they are performers¸ not criminals.
But above and beyond all that¸ the Xcrawl: Guild Sourcebook is loaded with the cool stuff you look for in a sourcebook. Over one hundred new spells (including some VERY unique spells)¸ new feats¸ new prestige classes¸ and much more to enhance any Xcrawl campaign.
Xcrawl: Your Next Adventure WILL Be Televised-
and the Guilds will make sure that it's on the level...