OWB: Tactical Combat (d20)
OWB: Tactical Combat is a sourcebook for WWII: Operation Whitebox that offers a more tactical approach to combat encounters.
The combat rules presented in the WWII: Operation WhiteBox core rulebook take place mainly in the "Theater of the Mind". This means that the Referee sets the scene and decides whether or not a character is capable of a certain maneuver¸ action¸ or attack.
The OWB: Tactical Combat rules are designed for groups who prefer a more visual representation of combat¸ particularly those who play online. These rules are not meant to mimic the complexity of a true wargame. Instead¸ the focus is on small unit actions involving a squad of enemies and/or a handful of vehicles battling it out in a single playing area-the kind of combat most commonly encountered in WWII: Operation WhiteBox.
If you prefer using miniatures and grid-based maps¸ check out OWB: Tactical Combat now!
WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords & Wizardry WhiteBox roleplaying game.
In WWII: Operation WhiteBox ¸ the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne¸ or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation¸ their job is to complete missions behind enemy lines¸ paving the way for the next Allied advance.
WWII: Operation WhiteBox is a standalone game that uses the Swords & Wizardry WhiteBox rules as its base.