Castle Oldskull: The Classic Dungeon Design Guide II (d20)
The sequel to the Classic Dungeon Design Guide is here...
Have you read every dungeon design book out there¸ but you're still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines¸ dungeon doors¸ magical laboratories¸ skeletons¸ Lovecraftian abominations¸ and torture chambers? Then this is the book for you.
This massive tome is the direct sequel to Wonderland Imprints' Gold Medal Best Seller¸ CDDG1: THE CLASSIC DUNGEON DESIGN GUIDE. Where Book 1 was a basic inspirational tome filled with thousands of ideas¸ Book II: Dungeon Mastery Design Tables is an advanced nuts-and-bolts guide that provides you with hundreds of pages of tables which you can use to create an infinite number of dungeon rooms¸ monster lairs¸ thematic levels and endless details such as barracks¸ caves¸ chests¸ corpses¸ fountains¸ prisoner cells¸ quarters¸ shrines¸ and magical gateways. You can even use this book's treasure trove of systems to create millions of deities¸ slime monsters¸ prisoner NPCs¸ and unique NPC villains and prisoners¸ using nearly 1¸000 different experience level titles and other tools that intersect with DDE1¸ DUNGEON DELVER ENHANCER.
Book One was only the beginning¸ the entry work to a series. This is one of the largest and most extensive dungeon design books in existence¸ with features branching out from CDDG1 including: data for on-the-spot creation of altars¸ barracks¸ caves¸ containers¸ corpses¸ doors¸ dungeon dressing¸ fountains¸ fungi¸ galleries¸ hideouts¸ laboratories¸ magical gateways¸ prisoners¸ quarters¸ stairways¸ torture chambers¸ unusual rooms¸ and those ever-baffling magical "unclassifiable chambers" which no one can fully comprehend. It's all here¸ the massive set of tables I have used for years to create new mega-dungeons for the Castle Oldskull OSR campaign. I have refined and expanded them over many months of writing¸ and now I offer them to you.
So what are you waiting for? This book is the perfect companion for THE CLASSIC DUNGEON DESIGN GUIDE¸ and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play. After all¸ if you're going to dare to delve into the netherworld¸ you should probably take not just a lantern and an elvish sword of great antiquity; you should also carry the ultimate guidebook to help you from getting lost along the way...
Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints¸ Only the Finest Works of Fantasy. (67¸700 words¸ 406 pages.)