Castle Oldskull: The Book of Dungeon Traps (d20)
Tumbling boulders crushing over powdered bones¸
Death pits filled with gibbering slime¸
Strangling vines¸ enchanted lodestones¸ lightning bolts¸
Hateful wraiths
Imprisoned in chests of ancient gold¸
Chained by holy symbol and silver seal...
Every mechanical horror¸ every thief's demise¸
Every fell contraption
Lies here¸ deep in this book of secrets.
Would you like to fill your dungeons with traps¸ but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits¸ gas¸ arrows and poisoned needles - but never know what to replace them with?
Castle Oldskull Supplement BDT1¸ THE BOOK OF DUNGEON TRAPS¸ is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud¸ Illusionary bridges¸ amnesia vapor¸ polymorph traps¸ unseen servant-triggered machinations¸ collapsing columns¸ and much more. Best of all¸ all traps are collated into hierarchies of Lethality Levels¸ so that you can always challenge your players without killing their heroes outright.
This elaborate tome also includes rules for trap placement in dungeon designs¸ advice on trap locations¸ trap triggers¸ trap detection¸ trap removal¸ 10' poles as trap detection devices¸ and even a complete set of random monster tables to aid you in populating monster pits¸ cages¸ summoning traps¸ alarm-trapped dungeon chambers¸ and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules¸ turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of¸ it's all here in a single source.
This book is made to interface with Castle Oldskull Supplement CDDG1¸ THE CLASSIC DUNGEON DESIGN GUIDE¸ but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another.
49¸800 words¸ 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints¸ Only the Finest Works of Fantasy.