A Magical Medievial Society: Western Europe (d20)
A Magical Medieval Society: Western Europe (D20 Sourcebook) $25 AMMS: Western Europe opens the gates to medieval life¸ cities¸ and politics. This three-time Ennie award-winning supplement is 144 pages of description¸ generation systems¸ worksheets¸ and appendices. Simulate and roleplay in the rich verisimilitude of medieval Europe at its height. Export the feel of medieval times without being tied to the history!
If you're a DM and running a D&D game¸ you should have this book. Period." Monte Cook¸ author of the 3E Dungeon Master's Guide.
The Third Edition of this product is now available for sale here ¸ containing 40 new pages of information¸ including expanded chapters and a new chapter on western european warfare¸ and a new chapter on how to name places.
This 144-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world¸ but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms¸ cities¸ manors¸ aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.
A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen¸ politically¸ were the PCs to set up their keep? How big is my city of 15¸000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5¸000¸000 people? How many cultivated acres does it take to feed them? How should I map towns¸ cities¸ and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?
The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!
Don't forget to check out the new chapter about War! A Magical Medieval Society: Western European Warfare is available for only $6.