Wits Alone
SURVIVAL OF THE CUNNING
Huddled in their makeshift cities¸ cobbled together from the expended glory of earlier civilizations¸ the people of the Ninth World are desperate. Survival is everything in these times and this makes for a society with a distinctly dirty underbelly.
In a world without a common sense of law or even decency¸ what qualifies as crime? Wits Alone is a guide to the seedy side of Numenera. We all know it's there¸ but most of us would prefer our heroes clean and unspoiled by the grey areas of morality such a dangerous world would make. This supplement is for those who are willing to stare into the dark and see who stares back.
This book provides suggestions for criminal and law-bringer campaigns¸ numerous player options for characters walking on the wrong side of the tracks¸ a plethora of new Cyphers and Artifacts¸ and a look at the dark side of the city of Uxphon. It even takes a good hard look at black markets and provides guidance for building your stories around their strange economies of trust and power.
Wits Alone is the only way to survive in a world without civilization.