Corporation - The Roleplaying Game Core Rulebook
A science fiction RPG set in 2500 A.D. where five monolithic corporations have taken over the globe¸ which has been badly damage by corporate wars over the centuries. The technology ranges up to biotechnology¸ AI¸ plasma weapons¸ personal teleporters and invisibility shields -- as well as limited telepathy. It centers on enhanced corporate Agents who take on missions for their corporation. It uses an open skill-based system. Action resolution is by roll under attribute + skill on 2d10¸ where attributes and skills both range from 0 to 10 for normal humans. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
There will come a time when the nations of the world will cease to exist. When the anachronisms of state and country are finally crushed by the inexorable juggernaut of total corporate domination. When five monolithic Corporations are the new world powers. When the lives of billions are the sole property of the companies that employ them.
"There will come a time when the tools of war and politics alike are not armies or diplomats but Agents: the eyes¸ the hands¸ and sometimes the knives of the Corporations¸ individuals elevated to new peaks of physical and mental potential by unthinkable training and unimaginable technologies.
"There will come a time when you will be recruited as an Agent¸ ordered to operate outside any remaining semblance of law and augmented beyond what you once considered human. When you will negotiate¸ bargain¸ spy¸ sabotage¸ kill and perhaps die in the service of your Corporation - and when you will be well rewarded¸ as long as you survive.
"The time is 2500 AD¸ and it is now.