ConCept
ConCept ConCept is designed to let a GM and a group of players sit down and game without anything more than a strong idea of the game they want to play and a couple of D10. It leans heavily on the idea that genres and tropes can easily create an atmosphere and environment where the action takes place. ConCept provides a loose framework to create characters and resolve challenges. The Players contribute to the game as much as the GM. The GM brings the strong story idea and a genre / set of tropes and the Players buy-in¸ build their characters and run with it. It's a collaborative affair based on the idea of a shared gaming experience that is fun and easy to construct. Once you read it through¸ you'll see how easy it is to run and play. It really is ludicrously simple. ConCept is a low / no prep game. It springs from the minds of the Players and the GM once they sit down and decide what genre of game they want to play. A solid story idea from the GM and a willingness to engage from the Players drives the game. 2D10 are used for the resolution mechanic¸ which is a single roll incorporating success / failure and crits in both. ConCept can be an ideal way to introduce people to gaming¸ though you'll need a GM with gaming experience to do this as they will guide and drive the game. ConCept is also a fantastic game to roll out at a games convention when you have no time for prep and some Players that need a game. A captive audience never hurts any game! Thank You: Thanks must go to Max Bantleman and the good-folk of ConDamned¸ a gaming convention in Amsterdam¸ NL¸ for kicking my butt and encouraging me to get ConCept out there.