The Solo Investigator's Handbook
5e Solo Gamebooks presents The Solo Investigator's Handbook¸ a 95-page supplement for Call of Cthulhu. This product is the result of months of work and extensive playtesting¸ and contains a full system for generating on-the-fly¸ immersive adventures for your investigator(s). Using paper¸ pen¸ dice¸ this system¸ and your fevered imagination¸ you can generate full scenarios for yourself without the need for a Keeper. This is great if you cannot find a group¸ or for creating little scenarios for yourself in between your regular group games.
It can also serve as a great source of adventure generation/inspiration for Keepers (possibly as they adventure through the scenario themselves - creating as they go). Even if you are not interested in the concept of solo scenarios within Call of Cthulhu¸ take a quick look below at the Mythos-related resources that this supplement offers.
CONTAINS:
- 50 quest hooks to get your investigator started on their dark adventures.
- 50 rumors that you may hear in the course of your travels.
- 50 clues that you might stumble upon in the course of your investigations.
- 50 random events to drop into any adventure.
- Tables of randomly generated spooky effects that an investigator might experience.
- Tables for randomly generating NPCs.
- NPC stat blocks for commonly encountered characters such as beat cops¸ cultists¸ high priests¸ thugs and more.
- A handy reference table listing the main characteristics of every Mythos creature from the Keeper's Rulebook.
- A system of location tables that will randomly generate locations as you travel through just about any environment - Arctic¸ Jungle¸ Urban¸ you name it.
- A full system for generating solo adventures for your investigator(s).
- A question/answer mechanic designed to answer questions that will guide your quest.
- An escalating mechanic (Mythos Points) that increases the intensity of the action over time.
- A list of 499 random verbs that can provide direction/suggestion for any aspect of the quest.
- Examples of solo gameplay using this system¸ so you can see it in action.
The Solo Investigator's Handbook for Call of Cthulhu is a great tool for self-guided play. It's the perfect way to play when you're looking to build your knowledge of the game¸ or when your group is too busy to meet up.
William Paprocki¸ Geeks-a-go-go
It's a great practice in the creative spirit. You will descend either into madness or death and no-one will be there to help you.
Jay Traub
A fantastic tool to experience the horrors of the Lovecraftian universe. This book is tailored for anyone wanting to play Call of Cthulhu¸ for soloists and Keepers alike¸ to learn the rules as you play and give you an idea of how an actual game would go.
Vicknesh Suppramaniam