Dissonance - A 2-Page 1920s Adventure for Call of Cthulhu - Miskatonic Repository
INSPIRED BY THE FOUNDING OF THE BBC! Dissonance - A 2-Page 1920s Adventure for Call of Cthulhu - Miskatonic Repository
Players! Read no farther! Keepers¸ forge ahead!
The new national radio service is in its first week of broadcast from London¸ but last night¸ the regularly scheduled programming was briefly interrupted by unintelligible raving. Most think nothing of it. The station manager can't shake the feeling that there's more to this than meets the ear. But he has his eye on a few new friends he's made at his favorite club who might be able to help him. Will the investigators take him up on his offer for a backstage tour to find out what makes a radio station tick?
In this two-page one-shot adventure in easy-to-absorb pamphlet format¸ playable in a single session by two or more players¸ investigators must discover the cause behind the descent into madness for the radio stations control man and confront a newly unleashed and ancient horror.
This adventure includes 2 pages of scenario information with locations¸ scenes¸ NPCs¸ and clues to use at the Keeper's discretion. This condensed format is best used by Keepers who have run Call of Cthulhu scenarios before and who need a foundation for their own embellishments.
Trigger warnings: Horror¸ Insanity¸ Violence
The adventure begins on a rainy evening in London in 1923 when the investigators meet the manager of the radio station at a posh club. A polite and friendly conversation reveals strange and sinister happenings.
The scenario encompasses four scenes:
Chapter 1: Meet the Baron Broadcaster at the Kit-Kat Club Chapter 2: Secrets of the Studio at Savoy Hill Chapter 3: Riot on the Roof on the roof of the Savoy Hill Studio Chapter 4: Chapel Chase at Savoy Hill Chapel Download
The download for this adventure consist of a single two-page printable pamphlet in PDF format. It is 8 1/2" x 11" and is layed out to be folded in thirds.
It is playable via theater of the mind. However¸ an optional supplement with maps and a handout is available under a separate title Maps for Dissonance: A 2-Page 1920s Adventure for Call of Cthulhu.
Acknowledgements
This is a SanityFree Adventure.
The setting and non-player characters are inspired by the founding of the British Broadcasting Company in 1923.
Some players were harmed in the making of this adventure¸ or so they tell me. They got better. As always¸ thanks to them.