Glimpses of Terror: The Works of I.G. Payne
Glimpses of Terror: The Works of I.G. Payne
'Glimpses of Terror' is a series of standalone one-off adventures for use with Call of Cthulhu 7th Edition . At a glance:
Each scenario is wholly independent of the others. Designed to be run in one session. Suitable for convention play. In the 'purist'¸ rather than the 'pulp'¸ style of play. Includes notes on how to extend the scenario into a campaign. Includes full-colour handouts. Includes pre-generated Investigators.
THE WORKS OF I.G. PAYNE: January 1895. The editor of the academic journal Mind ¸ G.F. Stout¸ has received a manuscript from his friend¸ I. G. Payne. Entitled 'Perceptive mathematics in a thirty-two dimensional spacetime'¸ it is a most disturbing read. Stout has asked the Investigators to travel to Payne¸ who is staying in the village of Moseley. There they are to ascertain his well-being and state of mind¸ acting accordingly if he is unfit to be on his own. 32 pages. For 1 Keeper and 1-6 players.
Glimpses of Terror: The Works of I.G. Payne
'Glimpses of Terror' is a series of standalone one-off adventures for use with Call of Cthulhu 7th Edition. At a glance:
Each scenario is wholly independent of the others. Designed to be run in one session. Suitable for convention play. In the 'purist'¸ rather than the 'pulp'¸ style of play. Includes notes on how to extend the scenario into a campaign. Includes full-colour handouts. Includes pre-generated Investigators.
THE WORKS OF I.G. PAYNE: January 1895. The editor of the academic journal Mind¸ G.F. Stout¸ has received a manuscript from his friend¸ I. G. Payne. Entitled 'Perceptive mathematics in a thirty-two dimensional spacetime'¸ it is a most disturbing read. Stout has asked the Investigators to travel to Payne¸ who is staying in the village of Moseley. There they are to ascertain his well-being and state of mind¸ acting accordingly if he is unfit to be on his own. 32 pages. For 1 Keeper and 1-6 players.