Five Faces of Fear
Five Faces of Fear is a collection of five ready to play scenarios for Call of Cthulhu 7th Edition. Within these pages you will find a setting guide to Modern Ireland¸ as well as adventure¸ mystery and horror that will take you from modern day Cape Town to Victorian Liverpool¸ rural Ireland and even to the Peninsular War.
1. Silent Key
When an amateur short wave radio operator or ‘HAM' operator dies¸ their unique broadcasting channel is left unused by other HAM operators as a mark of respect. This is called a silent key. When Gerry Murphy's silent key crackles to life again mere weeks after his death pleading for help¸ fellow HAM radio operators are annoyed and more than a little dubious but the voice sounds very convincing¸ uncanny really. Is it a prank? Is it really Gerry and if not who would be so sick? To get to the bottom of this¸ six of Gerry's HAM radio correspondents decide to investigate and use the occasion of Gerry's month's mind mass to journey to his remote village in the West of Ireland.
2. Where Nothing Ever Happens
The work of a previously obscure Irish artist is attracting growing international attention for its occult themes and psychologically unsettling content. Those seeking his lost work have uncovered a link to a sleepy seaside village in the wilds of Ireland.
Is this community actually a haven of the peaceful and simple life¸ or is there something hidden beneath the surface¸ in the silence of things unspoken?
3. Midterm Getaway
The Robben Island ferry has broken down again¸ sinking en route to the famous prison. Another wreck joining the skeletons of ships from the last century on the sea bed.
While the city of Cape Town laments the lost opportunities¸ students seize the chance to visit the island unsupervised to sate their curiosities. As the fickle weather turns¸ they discover that they may not be alone - but who¸ or what¸ is on the island with them?
4. Brothers in Arms
Two break ins¸ a murder¸ and a stolen artifact: all within forty eight hours at the Liverpool World Museum. The police are stumped¸ and a select group of investigators have been hired to piece together the baffling puzzle. Can they solve it and find the truth before falling prey to an ancient and supernatural evil? The race is on in this gaslight era scenario.
5. War to the Knife
Set in the Spanish region of Navarre during the Napoleonic Wars¸ this scenario follows six investigators¸ each a spy serving the Allied cause who has been dispatched on a mission to locate Major Juan O'Donnell¸ a Spanish intelligence officer who has gone missing behind enemy lines. The investigators must maintain their covers as they search for clues to O'Donnell's disappearance¸ meeting with Spanish guerrillas¸ dining with French officers and facing off against cultists of Yig along the way. They must contend with an earthquake¸ chlorine gas attacks¸ assassins and a battle as O'Donnell's trail leads them to the serpent people city of Vilastei and a final confrontation with the High Priest of Yig. By the end the question may not be whether they can save O'Donnell¸ but whether they can save themselves.
These scenarios have been written and illustrated by active members of the Irish gaming community¸ who between them hold multiple accolades including three National Game Writer of the Year awards¸ two Contribution to Irish Gaming Awards and multiple winners for Best Scenario at various gaming conventions.