Dark Continent
Chaosium hat den Quellenband 'Dark Continent' herausgebracht. Dieser ist zwar keine richtige Cthulhu-Publikation¸ nimmt sich aber des afrikanischen Kontinentes in den 1930ern an und ist insoweit vielleicht nicht ganz uninteressant für den einen oder anderen Cthuhu-Spieler. Nach Informationen von Chaosium jedenfalls ist der Band 'quite useful when the Call of Cthulhu draws you to the Dark Continent.'
N.B.- this is not a Call of Cthulhu supplement per se but was created using a d10 system. It can be used with Call of Cthulhu with little effort¸ and contains a vast amount of information and gaming goodness.
In prehistory it was the fountainhead of all humanity-the true garden of Eden that cast out all our ancestors in one vast Diaspora as the glaciers receded at the end of the last ice age. In antiquity it was the source of great wealth. Gold¸ ivory¸ spices¸ and exotic animals were found in abundance south of the great Sahara desert¸ and flowed through the Kingdom of Nubia to the greedy markets of ancient Rome. The Emperor Nero sent an expedition to track the Nile to it's source but even the mighty legions of Rome¸ which had conquered half the world¸ were turned back by the vast swamp known as the Sudd. Beyond¸ wrote Ptolemy in the second century A.D.¸ lay the Mountains of the Moon. In the crusades it was a land of moors and heathens¸ stronghold of the forces of darkness that sought to overthrow the Christian church. Yet hidden within this inhospitable land was the realm of Prester John¸ a holy Christian king beset by enemies¸ heir to the biblical Queen of Sheba and guardian of the treasures of Solomon. In the age of enlightenment it became the source of a new wealth. While in Paris and London they debated the rights of man; in the flesh markets of West Africa and America they sold them by the pound. Cheap slave labor fueled the economies of Britain and America. Yet the Europeans who prospered from the slave trade stayed in their trading stations on the coast and left the dirty work to their native accomplices. To venture inland meant only one thing: death-death at the hands of wild animals¸ hostile tribesmen¸ fever¸ and disease. Now it is the Victorian age. Britannia once again rules the waves and has outlawed the iniquitous slave trade. Medical advances have finally broken the power of the mosquito and¸ at the behest of an eager public hungry for knowledge and vicarious experience explorers¸ scientists¸ and entrepreneurs have ventured forth to all four corners of the world¸ except one: the Dark Continent.