Convicts & Cthulhu Ticket of Leave 3
Delve into the Shady Criminal Underworld of 18th Century Australia.
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The majority of the Europeans living in the penal colony of New South Wales are there because of their guilty association with the world of crime. This is just as true for the gaolers as it is for the convicts they guard. Not surprisingly¸ incarceration in a large and remote prison has done little to turn felons from their criminal ways (despite brutal attempts to enforce "law and order"). The larger cities are rife with shadowy criminal groups -- some merely thieving to survive¸ others plotting sketchy political and business dealings. But in a place where the forces of the Cthulhu Mythos are never far away¸ there is always the chance that "a simple plan" might lead criminals into something far¸ far more dangerous.
◊Tickets-of-Leave are small self-contained additions to the Convicts & Cthulhu setting for Lovecraftian roleplaying in the early penal colonies of Australia. Each includes a selection of game elements which can either be used collectively as a thumbnail sketch of a mini-scenario¸ or can be used in isolation to provide pieces that enhance a scenario of your own invention.
Ticket of Leave #3 provides details about criminal gangs in the settlements of early Australia. It includes background and statistics for a complete ready-to-use criminal organisation¸ whose membership transcends all the social strata of the colony. Also incldued is a detailed scenario sketch which allows players to take on the role of criminals engaged in a smuggling plot which brings them into contact with some very unusual and sinister forces.
◊This is not a standalone product¸ but relies upon the Convicts & Cthulhu setting also published by Cthulhu Reborn. The Convicts & Cthulhu core book is a lavishly illustrated 96-page sourcebook available in both PDF and print as a "Pay-What-You-Want" title.
Convicts & Cthulhu is designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810.
Call of Cthulhu is a registered trademark of Chaosium¸ Inc. and is used with permission.