Cinematic Environs: Mountains
Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help Call of Cthulhu Keepers paint vivid cinematic scenes for their players in a way that gives the environment its own unique character.
These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come.
This third in the series deals with Mountain Environs. It discusses the effects of altitude¸ falling¸ rock slides¸ cliffs and many other hazards that the characters will have to face if they are to reach the far side of the mountains in time.
Now¸ instead of simply sending the investigators on a mission to hunt down a cult leader¸ the Keeper can have their quarry flee into the mountains. Instead of simply traveling by road their next destination¸ they are forced to take a dangerous mountain pass in order to reach their destination before the enemy. The stories of yeti are probably not true anyway¸ right?
Also included is a new character occupation¸ new equipment and 100 random encounters related to this particular environ.
Look for more Cinematic Environs for Call of Cthulhu coming soon!