Boot Hill
An early western RPG. It uses a mostly percentile resolution system. Character creation uses random-roll attributes (Strength¸ Coordination¸ Observation¸ Stature¸ and Luck) in the 1-20 range. Skills are point-bought with points based on your attributes. The third edition majorly changed the system¸ revising resolution to use only d6's and d20's instead of percentile rolls. There was a GM's screen and five 32-page adventure modules published for it from 1981 to 1984: ""Mad Mesa""¸ ""Ballots & Bullets""¸ ""Lost Conquistador Mine""¸ ""Burned Bush Wells""¸ and ""Range War"". - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"