Cyberpunk 1: Essentials (4e)
Corporations control the basic needs for living¸ while underground medics provide whatever help they can where corporations fail. Drugs have evolved from coping mechanisms to survival crutches. Rebellion against the corporations to expose their black operations has become the responsibility of high-profile independent media personalities¸ low-profile cybernetic computer hackers known as neuromancers¸ and underground punk/metal bands bringing the war to the streets. Mercenaries turn to whatever jobs they can take just to survive¸ and nomads roam the wastelands escaping the city slums.
Welcome to the Dark Future.
BESM Cyberpunk Book I: Essentials includes all the basics for cyberpunk adventures¸ including fantasy races and cybernetic enhanced classes¸ as well as the tropes¸ items¸ and gear necessary to run a cyberpunk game. For anime races or Hacking and Magic¸ see the upcoming Book II: Technomagic. Corporations and world building can be found in the upcoming Book III: World Book.
A Just Honey Badger It publication offered under the Tri-Stat Emporium ‐ a community content programme on DTRPG.