Becoming Heroes
A role-playing game designed for the genre of epic fantasy¸ with story-oriented mechanics. It uses freeform traits¸ which add to make a d6 dice pool used to resolve conflicts. In addition to determining success¸ players may still gain things if they lose a conflict and/or may get new traits to use later. Players also have beads for ""destiny"" and ""doom"". These are used to fuel threads (meta-story effects) or to modify conflicts. The character has an ""arc"" like Lost King for Aragorn or Dutybound for Frodo. If a player follows their arc¸ they gain benefits including new threads or more beads. Character creation is by picking 8 primary traits (descriptors of the character)¸ 3 ties (relationships to other people)¸ 3 circumstances (starting situations the character is in)¸ 1 virtue (determining when to get beads of destiny/doom)¸ 1 arc and 4 threads. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"