City and Guild (5e)
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In the thirteenth century towns and cities are growing all over Mythic Europe. Covenants that were once in remote forests find themselves within sight of city walls¸ and regions that were once cut off from the world are now visited by traders from distant parts. For many covenants¸ cities are a great opportunity; craftsmen and merchants can provide anything that the covenant needs¸ and buy its surplus. Some covenants are even established within towns¸ or as small towns.
"This supplement for Ars Magica Fifth Edition provides background on the facts of life in the towns of medieval Europe¸ and rules for craftsmen and traders. Clever magi could become the greatest merchant princes of Europe¸ or gain renown as suppliers of the most valuable tapestries. Less clever magi could find themselves manipulated by existing merchant princes¸ or tricked into buying shoddy goods. With an emphasis on stories rather than accountancy¸ this book opens a new stage for your Ars Magica saga.