Alpha Omega Core Rulebook
A post-apocalyptic science fantasy game¸ set on Earth in the year 2280¸ after a series of natural disasters as well as biological and nuclear war have laid waste to the planet. Magic has been rediscovered¸ monsters roam the wastelands¸ and two alien races (Nephilim and Grigori) resembling angels and demons are beginning a perennial war. It uses an original system¸ that involves rolling six dice of types determined by attribute rank. For example¸ an attribute of 18 has a pool of 3d6 + 3d4. Resolution is by adding the total from the dice pool and skill rank¸ compared to difficulty level. Each combat turn is divided into six phases¸ and the six dice from the pool must be split among the phases a character is allowed to act in. Character creation is open point-based¸ spending 500 points on attributes¸ skills¸ advantages¸ and disadvantages over a base species template. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim