A Flower for Mara
A live-action improvisational game with pregenerated characters¸ billed as ""an improvisational play about death¸ loss¸ grief¸ and hope."" The player characters are family members grieving a relative¸ Mara¸ who just died suddenly and unexpectedly - and play proceeds in a number of scenes for each season of the year following her death. The game uses a Director/GM role as well as a special role for Mara's spirit¸ along with player roles for up to six of Mara's immediate family. Character creation includes picking one of six relationship types (devoted/ competitive/ respectful/ bitter/ subordinate/ detached)¸ as well as picking a personal grief or regret of the player to bring into the game. The moment that a character lets go of their regret for Mara¸ the player gives an out-of-character soliloquy about that grief or regret while placing a flower on the grave. There are no numbers or mechanics for resolution¸ though there are rules for the bounds and requirements of scenes. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"