The Venusian Job
Nobody's ever robbed The Aphrodite - but then¸ you've never tried before. Stealing credits is more trouble than it's worth¸ so your target is the vault¸ with millions in wealthy guests' souvenirs and collateral. It won't be easy to break into a casino that rises above the Venusian cloud cover¸ but make it out of this alive¸ and you'll be set for life - provided you don't leave a trace.
The Venusian Job is a super-slim¸ self-contained¸ lo-fi sci-fi RPG about pulling off a casino heist on another planet¸ inspired by Ocean's Eleven and Leverage. It's 3 pages and a cover¸ fitting on two sides of a letter-sized page.
- Basic rules for play based on the FREE 24XX SRD and Emergency Rules
- Rules for building crew and running a heist¸ including inventory and "surprises" you reveal during play¸ super-simple inventory rules for balancing suspiciousness and resources
- A heist scenario and map¸ featuring a casino atop a space elevator high above Venus
- GMing prompts including how to walk players through "casing the joint¸" 20 people you might encounter¸ and 20 twists that not even the GM knows about until after the legwork
What is 2400? 2400 is lo-fi sci-fi. It's centuries in the future¸ and it's a decades-old modem that screams like a dying robot when it connects to the net. It's a space ship with an FTL drive¸ artificial gravity¸ and a flickering display you gotta tap a few times to see the jump coordinates. It's hacking something together with whatever cheap materials you have on hand¸ ignoring the rules until you need them¸ banging out something that might not sound finished¸ but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting¸ unless they aren't.