Eos
First contact was only the beginning. We couldn't agree whether to send soldiers¸ explorers¸ or diplomats¸ so the crew of the Eos ?is expected to be all three. You go wherever Sol Command sends you¸ but your priorities are clear: Protect humanity unto the ends of the galaxy¸ make nice with the Council of Worlds¸ and prove our worth to the interstellar community.
Eos is a super-slim¸ self-contained¸ lo-fi sci-fi RPG about human marines fighting for the common good in the galactic community¸ inspired by series like Mass Effect and Star Trek. It's 3 pages and a cover¸ fitting on two sides of a letter-sized page.
- Basic rules for play based on the FREE 24XX SRD and Emergency Rules
- Rules for talent upgrades (a.k.a. "perks" or "feats") in combat¸ espionage¸ influence¸ psi¸ and technology
- Rules for developing bonds with PC and NPC crewmates¸ including 10 succinctly-described sample crewmates usable as NPCs or starting PCs
- Rules for building random alien beings for use as PCs or NPCs¸ from four 20-item lists for appearance¸ natural ability¸ natural inability¸ and an individual characteristic
- GMing prompts including 10 astronomical objects and 10 missions¸ each with a hidden twist promising a tricky choice for the players to consider
What is 2400? 2400 is lo-fi sci-fi. It's centuries in the future¸ and it's a decades-old modem that screams like a dying robot when it connects to the net. It's a space ship with an FTL drive¸ artificial gravity¸ and a flickering display you gotta tap a few times to see the jump coordinates. It's hacking something together with whatever cheap materials you have on hand¸ ignoring the rules until you need them¸ banging out something that might not sound finished¸ but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting¸ unless they aren't.