ALT
You can get anything in Alpha Centauri - even a new body. But with freedom from death and plug-and-play memories¸ strange new risks arise. As a CTRL agent¸ that's where you come in. You'll get a new body if you die - maybe even an extra "alt" sleeve to boost your efficiency - but you'd better save up if you don't want whatever (or whoever) they've got lying around.
ALT is a super-slim¸ self-contained¸ lo-fi sci-fi RPG about uplift¸ AI¸ and clone operatives troubleshooting crises in a world without death. It's inspired by Altered Carbon and Eclipse Phase. It's 3 pages and a cover¸ fitting on two sides of a letter-sized page.
- Basic rules for play based on the FREE 24XX SRD and Emergency Rules
- Rules for building transhuman PCs¸ including AI¸ uplifted animal¸ and human origins¸ 9 types of "sleeves" (bodies) with multiple upgrades each¸ and quirks¸ histories¸ and personal items that remain true in any sleeve
- GMing prompts including 20 succinctly described contacts¸ targets¸ or persons of interest¸ 20 operations¸ 10 locations across Alpha Centauri¸ and 20 twists
What is 2400? 2400 is lo-fi sci-fi. It's centuries in the future¸ and it's a decades-old modem that screams like a dying robot when it connects to the net. It's a space ship with an FTL drive¸ artificial gravity¸ and a flickering display you gotta tap a few times to see the jump coordinates. It's hacking something together with whatever cheap materials you have on hand¸ ignoring the rules until you need them¸ banging out something that might not sound finished¸ but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting¸ unless they aren't.