2400: Habs & Gardens
Life on the Ring is good. There's synth-meat in every pot¸ a gravcar in every garage¸ a hi-fi stereo in every living room¸ and a 25-hour cycle. (There just weren't enough hours in the day!) Consider it as a setting for adventures of a more mundane sort¸ a pleasant stopover in otherwise stressful space travels¸ or a mystery to be solved. After all¸ is anyplace really this good?
Habs & Gardens is a super-slim¸ self-contained¸ hi-fi sci-fi RPG about rescuing a lost cat¸ babysitting a budding telekinetic¸ and other situations on seemingly idyllic space station. It's 3 pages and a cover¸ fitting on two sides of a letter-sized page¸ with rules based on the free 24XX SRD .
What is 2400? 2400 is lo-fi sci-fi. It's centuries in the future¸ and it's a decades-old modem that screams like a dying robot when it connects to the net. It's a space ship with an FTL drive¸ artificial gravity¸ and a flickering display you gotta tap a few times to see the jump coordinates. It's hacking something together with whatever cheap materials you have on hand¸ ignoring the rules until you need them¸ banging out something that might not sound finished¸ but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting¸ unless they aren't.