Zeppelin Age: Pulp Adventure 1900 to 1940
The Zeppelin Age provides an excellent tool kit for designing role playing adventures set in the early 20th century¸ when Zeppelins roamed the skies. It will be available from Heliograph in late 2002. While not following an alternate timeline¸ The Zeppelin Age will explore history's lost possibilities¸ things that could have happened but didn't. The Zeppelin Age will use Guardians of Order's Tri-Stat system ¸ giving you great tools to create everything you need for a pulp era game¸ from exciting characters to weird menaces to gizmos to zeppelins¸ with a heavily tested and well balanced point-based system. The mechanics of the game are fast and flexible¸ allowing you to concentrate on role playing adventure.The Zeppelin Age: Pulp Adventure 1900 to 1940 will be the core book in the series. This 256 page book will contain: * Roll The Bones: The Complete Tri-Stat Rules For Creating Men¸ Monsters¸ And Machines * Life Is Cheap: Living In The Zeppelin Age * Danger Is My Business: Careers In The Zeppelin Age * Gizmos and Gadgets: Real and Fictional Technology In The Zeppelin Age * Pleased To Meet You?: Personalities Of The Zeppelin Age * Have Zeppelin¸ Will Travel: Iron Men & Airships Full Of Hydrogen* Zeppelins & Zombies: Weird Menace In The Zeppelin Age * South Seas Stories: A Sample Adventure and Campaign Outlines