Wildside Gaming System
A generic role-playing system¸ focused on medieval fantasy. It uses a detailed skill-based mechanics¸ with hundreds of skills. Character creation is random-roll attributes and limited point-bought skills¸ with a number of skill points equal to the Intelligence attribute. Costs are listed for each skill¸ with cases of discounts for a high controlling attribute or related skill. Advancement is per skill based on use and training. The basic rules include a magic system with a wide range of spells among eighteen types of magic (Conjuration¸ Weather¸ Generation¸ Fire¸ Earth¸ Air¸ Water¸ Emotion¸ Healing¸ Illusion¸ Motion¸ Necromancy¸ Summoning¸ Transmutation¸ Animal¸ Vegetable¸ and Mineral). - A description fromdarkshire.netwith kind permission of John H. Kim