Venus 2141
A science fiction tabletop roleplaying game set in the year 2141¸ where the solar system has been partly colonized. Venus is a colony of nearly 500 million including many Canadians and Russians who are fleeing global cooling on Earth. The people live on bio-engineered rafts that float 50km above the surface¸ supported by various other biotechnology. Mars is engaged in a war of independence¸ and the Venus colony supports Earth with an economy based on deuterium extraction¸ low-cost manufacturing¸ and biotechnology designs. It uses a dice pool system with broad rules for goals and conflicts. Characters have a three-tier skill tree of Field¸ Focus¸ and Specialty. For example¸ a character might have the Field of Coordination¸ Focus of Piloting¸ and Specialty of Boat. Resolution uses a dice pool system¸ rolling two d6s for every skill that is primary to the task (i.e. 2 for Field through 6 for Specialty). Every 4-6 is a success¸ with sixes open-ending. The GM has limited pools of dice - the Scene Pool and Session Pool - for use in conflicts. Successes in conflict are eventually used to buy goals - either from a set of defined goals for the Field¸ or negotiated for the conflict. Character creation is by picking six Lifestyles - each of which defines a set of Skills¸ Gear and Contacts - followed by six free skill picks. - A description fromdarkshire.netwith kind permission of John H. Kim