Triune
A science fiction RPG where humanity discovered connections to Heaven and Hell while attempting to enter theoretical hyperspace. This began a massive war that ended with a treaty that humanity shall remain neutral and Heaven and Hell will leave humanity alone. The Hegemony of humanity then banned all religion and worship. The player characters are enforcers - para-military agents who investigate angels and devils along with their human allies. However¸ they might secretly be working for Heaven or Hell¸ gaining powers and working against their organization. Among other high-tech¸ the Hegemony has the Weave¸ an omnipresent network that lets characters pull gear out of thin air or even resurrect themselves upon death. Resolution uses the Effort System¸ a strategic d10 mechanic where players can decide how much risk and reward with each roll. Players roll 1d10 under attribute to determine success or failure¸ and then roll from 1d6 to 3d6 for the level of success/failure based on the level of risk chosen. Characters must choose faiths for each of three paths: Heaven¸ Hell¸ and Hegemony - and have a level rating for each path. Characters can change only by re-allocating attribute points upon death or in getting Faith Points to increase ratings in their paths. - A description fromdarkshire.netwith kind permission of John H. Kim