Tough Justice
A historical RPG where the player characters are legal teams arguing a capital case in England during the years of The Bloody Code - from the end of the 17th to the beginning of the 19th Centuries. There are two teams of players: prosecution and defense. Character creation begins by distributing 18 points among six attributes: Authority¸ Jibe¸ Charm¸ Investigation¸ Violence¸ and Composure. They then pick two +1 traits¸ one +2 trait¸ one merit and one flaw. Player characters then choose teams and create a defendant by a series of random rolls for sex¸ age¸ and profession. Play follows with an explicit order of play for the arrest and court case. Actions can include legal maneuvers as well as assaulting an opponent¸ intimidating witnesses¸ seducing key figures¸ and more. Core resolution is by rolling 1d6 and adding stats and special bonuses¸ compared to a difficulty or opposed roll - called the Beer and Crisps system. - A description fromdarkshire.netwith kind permission of John H. Kim