Tomorrow Knights
An action-heavy sci-fi RPG with cybernetics and power armor mixed with elements of noir and pulp. It is set in a near future where the Universal Corporate Council dominates the world both as a conglomorate and as a megacorp unto itself. Some governments¸ including the U.S.¸ are opposed to its policies. A limited nuclear exchange has fouled the global climate¸ warfare is now dominated by power armor troops¸ and cybernetics are common but still detrimental. Action resolution is by rolling 2d6 + trait vs a difficulty number from 3 (Dead Simple) to 18 (Impossible). Character creation is point-based¸ buying traits in three broad categories of Body¸ Mind¸ and Style. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. KimThe Tomorrow Knights is a tale of near-future Sci-fi interweaving elements of Mecha¸ cyberpunk¸ and gritty detective fiction. The 6 issue comic series is by co-creators Roy Richardson (Flash¸ Star Wars) and Rod Whigham (Punisher¸ GI Joe)¸ and was originally produced by Marvel under the Epic imprint. The property is currently being developed as a role playing game by Zman games (see below). The Tomorrow Knights are copyright & TM solely by Richardson/Whigham¸ and the property is presently available for licensing. Agent inquiries welcome.