StrikeForce: 2136
A dark future science fiction RPG¸ set in the year 2136 where the U.N. and corporations have fostered a society aimed at creating ultimate opponents and warriors through an adversarial system. It uses a percentile skill system where every skill and attribute roll is an opposed roll¸ where you subtract a percentile roll from modified skill level to determine the effectiveness (EF) of the attempt. The EF is compared to an opposed roll to see if they succeed. This may be modified by a related skill roll (tweaking) or spending a limited number of luck points. Characters are created by a random-roll class-based system. The player rolls for the race of the character¸ where the races are different genetically engineered versions of humanity. Primary attributes are then generated with dice rolls based on the race. The player then rolls education level based on a chart¸ and chooses a profession from 5 options: Special Tactics Officer (STO)¸ Corporate Spy (C-Spy)¸ Nano-Tech¸ Med-Tech and Psi-Tech. Skills are then bought with points based on education level and profession. There are two types of skills: main skills (worth 5 points per level) and sub-skills¸ which are multipliers of the main skill total. It also has a personality system where characters have defined passions that trigger possible disillusionment with the social order (i.e. A civilian is about to be killed - do I save them and lose the plans?). Triggered attitude checks may make the character more disillusioned with the system¸ making it harder go up ranks and get new technology but granting an experience bonus. Besides the game system book¸ the core game also has a Tech Manual (covering various equipment) and The Defense Zone Manual (GM's guide). - A description fromdarkshire.netwith kind permission of John H. Kim