Star Trek: Adventure Gaming in the Final Frontier
An early sci-fi game based on the original TV series. It was the first official Star Trek RPG¸ and produced in conjunction with the official figure line. The core rulbook is staple-bound with only a large purple gas giant and space background on the cover¸ and no interior illustrations. The rules are split into a ""Basic Game"" using pre-generated characters from the series¸ and an ""Advanced Game"" with full character creation and additional combat rules like random initiative. Characters have six attributes (Strength¸ Dexterity¸ Constitution¸ Charisma¸ Luck¸ and Mentality) generated by 3d6 rolls modified by race. There is a ""Hand-to-Hand Class"" bonus¸ but no other skills and no experience rules. Melee combat is resolved in a single damage step. The attacker rolls 1d6-6d6 (depending on weapon) plus Strength¸ Dexterity¸ and Hand-to-Hand Class modifiers. The defender subtracts 1d6 plus Luck and Hand-to-Hand Class modifiers from this total to determine damage. Ranged combat requires a 1d6 roll under a hit number which depends on range and the attacker's Dexterity. The rules include sheets for bridge crew including Kirk¸ Spock¸ McCoy¸ Uhura¸ Checkov¸ Sulu¸ Chapel¸ and Scott as well as M'res and Arex from the Star Trek animated series. The advanced rules include descriptions of several alien races including Larry Niven's Kzin¸ an extensive equipment list¸ tables for randomly-generated aliens¸ and two introductory scenarios. There are no starship rules¸ however¸ and both scenarios are essentially dungeon crawls complete with monsters¸ radioactive rocks¸ and traps. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim