Space Scoundrels
Let's stop kidding ourselves: being the hero is overrated. Oh¸ sure¸ bring together a band of intergalactic underdogs in the name of the greater good and everybody's climbing all over themselves to name a moon after you. But where's the fun-and more importantly¸ the reward-in that? It's time that the cocky¸ silver-tongued¸ sharp-witted rogue seized the center stage of the space opera. It's timeSpace Scoundrelsgot an adventure of their own. Blaster in holster¸ swagger in step¸ and plenty of bounty hunters in the rearview¸ it's time to step aboard your stolen hunk of junk and take off into a sci-fi RPG where the name of the game is taking what's yours (as well as what's not) and making sure anyone left in your wake remembers your name. In this realm¸ there's no place for complex skill trees¸ heady math and hokey religious powers-as a Space Scoundrel¸ you have no choice but to risk it all on quick choices¸ smooth moves¸ and whatever luck you can muster.The game is played using a unique¸ polyhedral progression system - your untrained skills are tested with a d4 but advance (as trained) up to d20 and beyond. Several additional (or optional) abilities add to rolls to help make those moments more memorable! Dice checks are made against static entities (e.g.¸ a control panel) or active entities (e.g.¸ NPCs¸ other players¸ as compared rolls).
Space Scoundrels RPG¸ B&W interior¸ 36 digest pages.
By ThrowiGames LLC¸ Author: Thom Wilson