Skull & Bones
A swashbuckling RPG set in the golden age of piracy in the Carribean¸ using a variant of the D20 System from 3rd editionD&D. It adds options to character generation for backgrounds and fortunes -- a simple advantage/disadvantage system. There are four new core classes: Buccaneers¸ Sea Dogs¸ Shantymen (musicians)¸ Bokors (magicians)¸ and Hougans (magicians). There are also six new prestige classes: three fencers¸ two sailing (Officers and Warrant Officers)¸ and the Mystic Navigator. It has variant rules for cinematic fighting (adding a parry maneuver)¸ and damage (which is applied first to a character's hit points¸ and then to their constitution). - A description fromdarkshire.netwith kind permission of John H. Kim