A simple diceless system intended for quick play¸ easily customized to different settings. It has player-created traits rated from 1 to 3¸ with 0 being the default. Action resolution is by comparing the higher of trait or modifiers against difficulty or opposing trait. This is modified by spending Wild Points. The effect of success depends on whether the game is in Narrativist¸ Gamist¸ or Simulationist mode. The book is self-published via print-on-demand serviceLulu.com. - A description fromdarkshire.netwith kind permission of John H. Kim