Shock: Social Science Fiction
A GM-less sci-fi RPG about the clash of technology upon human society. It has no background¸ but instead players define a world starting with defining a set of two social or personal concerns (Issues) and two revolutionary developments (Shocks) that are the themes of the game. Character creation sets up player characters (Protagonists)¸ and then player sitting to the right of each Protagonist creates and controls the Antagonist¸ acting as GM. Protagonists are creates by defining 2 Praxis¸ 3 Features¸ 2 Links¸ and 1 Story Goal. The Praxis are each a pair of two themes such as buying vs. selling or help vs. hurt rated from 1 to 10. The Features¸ Links¸ and Story Goal are numberless¸ player-defined traits. Resolution always defines two non-mutually intents between Protagonist and Antagonist¸ trying to succeed by rolling on a chosen Praxis scale. The Protagonist rolls a number of dice equal to the number of applicable Features. These can either be d10s to succeed on their own Praxis scale¸ or d4s to modify the opponent's roll. For both¸ if rolling multiple dice the player can choose which to use. - A description fromdarkshire.netwith kind permission of John H. Kim