Riddle of Steel: Roleplaying with an Edge
A fantasy RPG set on an original world¸ Weyrth. It focuses on a realistic¸ turn-less combat system which is tactically demanding and deadly -- based on study of European Renaissance fighting techniques. It uses a dice pool system where you roll a number of d10's against a target number¸ counting number of successes. It also has a core system of Spiritual Attributes¸ which gives you extra dice for following defined goals or ties for your character (such as a destiny¸ a loved one¸ or a faith). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. KimAn enormous campaign world¸ Weyrth¸ featuring over 40 distinct nations¸ cultures¸ religions¸ and races. Not unlike our own world in the late medieval period¸ players will confront warring political factions¸ religious tensions¸ and the ever-so-rare touch of the mythical Siehe and the Fey¸ the ancient inhabitants of the woods and mountains where no man dare walk. Each nation¸ culture¸ and faith is individually described¸ allowing players and Game Masters immediate reference. Included are 'blank' countries-places to place favorite peoples or lands from other campaigns or of one's own design. No matter what your taste-savage barbarians¸ wandering bladeslingers¸ valiant knights¸ honorable samurai¸ roaming nomads¸ or courtiers knee-deep in intrigue and politics¸ Weyrth has it.' [theriddleofsteel.com]
The Riddle of Steel(tm) is a unique Fantasy Roleplaying Game that breaks all the old rules and carries players and Game Masters alike into a new kind of RPG. Tearing away from traditional roleplaying conventions¸ The Riddle of Steel provide players with unequalled amounts of control over the creation and-more importantly-the use of lifelike¸ well-developed characters. Focusing on 'role' playing over 'roll' playing¸ this revolutionary new game builds on individual strategy¸ teamwork¸ group tactics¸ and the principle of 'cause-and-effect' to provide a different¸ intense¸ and powerful alternative to the hack-and-bash-and-slash and melodramatic storytelling found in today's mainstream hobby-game market.