New Gods of Mankind
A fantasy genre game where the player characters are minor new gods who have latched onto a struggling human tribe in a largely Bronze Age fantasy world. The humans' worship of the new gods empowers them with Belief that allows them to stay in existence and perform miracles. Humans are threatened by warlike Salamanders and rampaging Jurelian Giants¸ but live at peace with the taciturn Gnomes¸ water-dwelling Undines¸ and knowledgeable Sylphs. There are also Light and Dark breeds of Wood Nymphs¸ that live in forests and generally ignore humans. Resolution uses a step-die dice pool¸ where players generally roll d6s unless incarnate in a mortal form¸ when they roll d10s for most actions except skills in their domain that they roll d12s for. The new gods and their human worshipper face various threats including elder races and their gods¸ god-like beings that feed on fear called Leviathans¸ and rival gods of humanity. Character creation is point-based¸ with each new god getting 50 belief points and 100 followers. Player character also pick one primary domain - such as Birth¸ Death¸ Adventure¸ or Magic - and three secondary Domains such as Intrigue¸ Lightning¸ Cats¸ or Gambling. Advancement is based on getting Belief Points per year equal to 20% of the number of worshippers for that god. - A description fromdarkshire.netwith kind permission of John H. Kim