The Mouse Guard Roleplaying Game
A medieval roleplaying game adapting the anthropomorphic comic book series of the same name. The setting is the Mouse Territories¸ a collection of three dozen or so mouse settlements loosely unified under a Matriarch. The Matriarch acts as head of the Mouse Guard¸ a group of idealistic knight errants who maintain the roads and deal with external threats. While there are dangerous wild animals ranging from crows to snakes¸ the only other intelligent creatures are the bordering weasels. It uses an original dice pool system related toBurning Wheel. Resolution is by rolling d6s equal to stat¸ with bonuses dice for gear¸ help¸ or applicable knowledge skills (wises) - every result of 4 or higher is one success. This is modified by spending Fate and Persona points¸ or activating traits. It has a unified conflict resolution mechanic similar to BW's Duel of Wits - used for arguments¸ chases¸ fights¸ journeys¸ etc. Each side generates a starting score¸ or Disposition¸ and then every round¸ each side chooses three actions in secret¸ continuing until one side or the other is reduced to zero disposition. The PCs are always members of the Guard¸ generated by a simple step-by-step process of selecting rank¸ age¸ birthplace¸ and so forth. - A description fromdarkshire.netwith kind permission of John H. Kim