Monkey¸ Ninja¸ Pirate¸ Robot: the Roleplaying Game
A tongue-in-cheek RPG based on a board game where cartoon-like characters try to foil the plots of cow-napping aliens¸ gain Mojo¸ and lay their hands on the all-powerful sweet¸ sweet Uranium! Mojo is the peculiar power of being cool and funkily awesome¸ and is used to be cool¸ and gained by being cool -- as well as by eating uranium (naturally). The game uses a variant of the Prose Descriptive Qualities (PDQ) system introduced inDead Inside. Character creation is by choosing race¸ a Goal¸ 2 to 4 freeform keywords which give bonuses¸ and a weakness. Action resolution is by 2d6 + bonus vs difficulty. - A description fromdarkshire.netwith kind permission of John H. Kim