Midnight Muscadines
Magic is waning. The last of the sun's shards illuminate only a small valley of the world¸ while the remainder is bathed in perpetual Wildernight.Roots of the elusive Midnight Muscadines grow deep into the earth¸ concentrating the last tendrils of magic into its grapes. Find¸ collect¸ and preserve these grapes into highly coveted jams¸ sustaining the world's magic.
Midnight Muscadines is a solo+ TTRPG using dice and playing cards to explore a world with a shattered sun¸ survive the shadows that lurk¸ and craft deliciously powerful jams to keep the magic alive. It can be played solo¸ duet¸ GM-less¸ or with a traditional GM.
Midnight Muscadines balances grand adventure and drama with a cozy life and nostalgia for warm summer days and crisp fall evenings. The world is filled with interesting people¸ places¸ and creatures that may happily aid you¸ or voraciously defend themselves.
Marmateers are jam makers¸ adventurers¸ and explorers¸ often performing other jobs like bee keeping and cartography in the off season.
The conflict system and bestiary are designed to support creative problem solving¸ tense arguments and debates¸ and¸ on occasion a good old fight depending the mood you're going for. Features
- Dedicated solo rules and an extensive solo toolkit to run your adventures.
- 240 pages filled to the brim with whimsical fantasy and dashing adventure!
- A dynamic and imaginative magic and item system.
- A unique adversary & challenge system¸ seamlessly blending fists¸ words¸ and action.
- An expansive setting guide for Nimm¸ the Wildernight¸ the Gods¸ and Great Spirits.
- A collection of 52 wondrous ingredients to discover and use in magical jams.
- A compendium of 52 creatures and folk containing stat blocks¸ abilities¸ and descriptions.
- A collection of 3 starter adventures¸ 5 mysteries¸ and 5 festivals to quickly jump into the game.
- 10 pre-generated characters
- Adventure hooks¸ rolling tables¸ and lore around every corner to inspire one-shots and campaigns.