Mekton
A far future sci-fi RPG¸ in the Japanese anime giant mecha genre. It includes a brief mecha-genre far-future setting (Algol) and GM notes on running anime adventures¸ but the dominant part is treatment of the mechs themselves. The first edition was predated by a earlier Mekton game in 1984 which was not really role-playing. Editions II and Zeta use a variant of the Interlock system¸ which is skill based with actions resolved by attribute+skill+d10 vs difficulty. Character creation is limited point-based¸ with a random number of points (distribute 10d10 points to attributes¸ skill points determined by your Education attribute). Various random-roll life path tables add background color to the character. - A description fromdarkshire.netwith kind permission of John H. Kim