Explorer Edition Magic Frontiers RPG
Das Grundregelwerk für Magic Frontiers. enthält alle Regeln¸ die zum Spielen benötigt werden¸ sowie eine große Zahl an Zaubersprüchen¸ Kreaturen¸ Ausrüstung¸ Cybertech und Fremdrassen.
A science fantasy genre RPG with no setting per se but provides support for both magic and advanced technology side-by-side. Character creation uses random-roll attributes¸ but assumes each character is from a unique race. Race is created by a number of selections of abilities and templates. Skills are based on character class. There are also rules for magic in three varieties (Arcana¸ Elementa¸ and Mindra) as well as robots and cyborgs and special powers. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim Magic Frontiers is set in the far future. It combines archaic weapons and armor like spears and wooden shields with advanced ones like laser machine guns and plasti armor. Characters can literally be anything you can imagine from humanoids to mineroids. There is a system for generating your own races with their unique traits as well as a pre-generated race section at the back of the book where you can select from a variety of races. My group all wanted to be Molgur¸ this race of assassins that was enslaved and now seeks vengeance against their former masters. The Magic Frontiers main rules. Contains all necessary rules as well as a great number of spells¸ creatures¸ equipment¸ cybertech and alien races.